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      Unity Labs

      The mission of Unity Labs is to explore how game authoring, AI, deep learning, computer visualization, VR, AR and storytelling will evolve in the next decade to radically transform how games will be created and played.

      Take a tour inside Unity Labs

      Behind the scenes at Unity Labs

      Unity Labs creates prototypes, releases new technologies, publishes scientific papers, gives talks, and works with academia and partners on advanced research. We celebrate moonshot ideas: every project and prototype brings us closer to what Unity will become.

      Project Mixed and Augmented Reality Studio

      Project Mixed and Augmented Reality Studio

      Introducing Project Mixed and Augmented Reality Studio (MARS)

      This Unity extension gives developers the power to create games and applications that deliver on the promise of AR: apps that react to, and live in, the real world. At Unite Berlin, we shared a sneak peek of this robust toolset, which enables developers to move beyond building against single planes, and to start building in the real world without an enormous amount of custom coding. To stay in the loop on product updates, submit your name?here.

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      Morten S Mikkelsen, Director of Graphics, Labs

      “There is much untapped potential for easy content acquisition using consumer devices such as mobile phones and webcams. And we are on a mission to tap it!”

      Morten S Mikkelsen, Director of Graphics, Labs
      Amir Ebrahimi, Principal Software Engineer

      “As we write software for XR, we need to develop systems that support continually changing requirements due to the pace at which innovation is happening.”

      Amir Ebrahimi, Principal Software Engineer
      Renaldas 'ReJ' Zioma, Inquisitor

      “We have to apply Machine Learning to tackle ever increasing complexity and costs - in games, film and science.”

      Renaldas 'ReJ' Zioma, Inquisitor
      Sylvio Drouin, VP of Unity Labs

      “We built Unity Labs as a space to think further down the road with a heavy emphasis on advanced graphics rendering and authoring.”

      Sylvio Drouin, VP of Unity Labs
      Dominic Laflamme, Software Architect

      “We work with bleeding-edge research of all kinds to explore what game authoring and development will look like in 10 years.”

      Dominic Laflamme, Software Architect
      Eric Heitz, Research Scientist

      “Unity Labs Grenoble is pushing the math and physics of rendering for better, faster, stronger graphics. We share our discoveries through world-class scientific publications and open-source prototypes.”

      Eric Heitz, Research Scientist
      Greg Madison, XR IxD

      “Technical knowledge should not be the boundary of imagination. Instead, thoughts and intents should be interpreted by the machine to become the next programming language.”

      Greg Madison, XR IxD
      Nicolas Meuleau, Director of AI Research

      “Autonomous robotics and machine learning open the road to game AIs that are both easier to author and more fun to play with.”

      Nicolas Meuleau, Director of AI Research

      Concept: AR cereal box game

      Downloads and videos

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